Akron:
"Ok now send_movingfx and send_staticfx can be called also with item params
Note: send_movingfx require AT LEAST one char params, so can be used a combination of
char char
char item
item char
but NOT item item.
The direction is from the first to the second. "
This means that the FX-effects (so far not with bolt = lightning) now not only work between two chars but between a char and an itm and opposite.
send_movingfx example: You want to move something from char one to char two:
send_movingfx(chr,target,0xDCA,5,0,0);
target is a second char. 0xDCA is the fishing net. Now this item appears ingame at char one and moves with speed 5 one time (first 0 means it is no loop) to the target and thats it (second 0 means it does not explode there).
This example is taken from fidors throwing web script
http://www.gernox.de/thread.php?threadid=10&boardid=17
Of course you can now use this to script football or whatever you want that should move an item from a to b or from char to item or item to char. You can use this for traps too (moving the trap to the char) or special attacks. An other example for send_movingfx concerning scripting new spells you can find here: http://www.gernox.de/action.php?action=getlastmain&boardid=17
send_staticfx is used basing at my knowledge to have effects from one char/item to another char/item, usefull for spells.
send_boltfx is used to throw a lightning from char a to char b, only the graphic effect but no other impact as far as I know. Works ONLY between chars.